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CAutoMapper work
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@@ -58,7 +58,7 @@ class CPersistentOptions
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u8 x0_[98] = {};
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bool x68_[64] = {};
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std::vector<std::pair<ResId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
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u32 xbc_ = 0;
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u32 xbc_autoMapperKeyState = 0;
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u32 xc0_ = 0;
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u32 xc4_freezeBreakCount = 0;
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u32 xc8_ = 0;
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@@ -84,6 +84,8 @@ public:
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bool GetCinematicState(ResId mlvlId, TEditorId cineId) const;
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void SetCinematicState(ResId mlvlId, TEditorId cineId, bool state);
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u32 GetAutoMapperKeyState() const { return xbc_autoMapperKeyState; }
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void SetAutoMapperKeyState(u32 s) { xbc_autoMapperKeyState = s; }
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bool GetPlayerLinkedFusion() const { return xd0_24_fusionLinked; }
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void SetPlayerLinkedFusion(bool v) { xd0_24_fusionLinked = v; }
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bool GetPlayerBeatNormalMode() const { return xd0_25_normalModeBeat; }
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