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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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@@ -77,7 +77,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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void ViewManager::InitMP1(MP1::CMain& main)
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{
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main.Init(m_fileStoreManager, m_voiceEngine.get());
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main.Init(m_fileStoreManager, m_voiceEngine.get(), *m_amuseAllocWrapper);
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}
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void ViewManager::ParticleView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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