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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp

This commit is contained in:
2016-09-15 00:26:35 -07:00
parent f5ac582541
commit c40135f97f
28 changed files with 2478 additions and 69 deletions

View File

@@ -8,11 +8,34 @@ namespace urde
class CFirstPersonCamera : public CGameCamera
{
float x188_;
u8 x18c_;
zeus::CTransform x190_gunFollowXf;
float x1c0_;
TUniqueId x1c4_;
union
{
struct
{
bool x1c6_24_ : 1;
};
u16 _dummy = 0;
};
zeus::CVector3f x1c8_;
float x1d4_ = 0.f;
public:
CFirstPersonCamera(TUniqueId, const zeus::CTransform& xf, TUniqueId, float, float, float, float, float);
void PreThink(float, CStateManager &);
void Think(float, CStateManager &);
void ProcessInput(const CFinalInput&, CStateManager& mgr);
void Reset(const zeus::CTransform&, CStateManager& mgr);
void sub800E318();
zeus::CTransform GetGunFollowTransform();
void UpdateTransform(CStateManager&);
void UpdateElevation(CStateManager&);
};
}