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Update boo and GLSL macros
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@@ -35,7 +35,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
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int appMain(boo::IApplication* app)
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{
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/* Setup boo window */
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m_mainWindow = app->newWindow(_S("HECL Test"));
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m_mainWindow = app->newWindow(_S("HECL Test"), 1);
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m_mainWindow->setCallback(&m_windowCb);
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boo::ITextureR* renderTex = nullptr;
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@@ -75,7 +75,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
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boo::IGraphicsDataFactory* gfxF = m_mainWindow->getLoadContextDataFactory();
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boo::SWindowRect mainWindowRect = m_mainWindow->getWindowFrame();
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renderTex = gfxF->newRenderTexture(mainWindowRect.size[0], mainWindowRect.size[1], 1);
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renderTex = gfxF->newRenderTexture(mainWindowRect.size[0], mainWindowRect.size[1]);
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/* HECL managers */
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HECL::Runtime::FileStoreManager fileMgr(app->getUniqueName());
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