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Update submodules, add room timer
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@@ -2845,4 +2845,11 @@ void CStateManager::sub_80044098(const CCollisionResponseData& colRespData, cons
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TUniqueId uid, const CWeaponMode& weaponMode, u32 w1, u8 thermalFlags) {
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// TODO implement
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}
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const CGameArea* CStateManager::GetCurrentArea() const {
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if (x850_world == nullptr || x850_world->GetCurrentAreaId() == kInvalidAreaId) {
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return nullptr;
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}
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return x850_world->GetAreaAlways(x850_world->GetCurrentAreaId());
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};
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} // namespace urde
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