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Update submodules, add room timer
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@@ -464,6 +464,7 @@ public:
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void sub_80044098(const CCollisionResponseData& colRespData, const CRayCastResult& rayCast, TUniqueId uid,
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const CWeaponMode& weaponMode, u32 w1, u8 thermalFlags);
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const CGameArea* GetCurrentArea() const;
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void SetWarping(bool warp) { m_warping = warp; }
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};
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} // namespace urde
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