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Add CPU-based skinning path for vertex manipulation effects

This commit is contained in:
Jack Andersen
2017-08-20 19:46:59 -10:00
parent d67d6a1aa7
commit c66f9d0ec7
28 changed files with 465 additions and 123 deletions

View File

@@ -34,12 +34,12 @@ struct SChargedShotParam : SShotParam
struct ITweakPlayerGun : ITweak
{
DECL_YAML
virtual float GetX24() const = 0; // x24
virtual float GetX28() const = 0; // x28
virtual float GetX2c() const = 0; // x2c
virtual float GetX30() const = 0; // x30
virtual float GetX34() const = 0; // x34
virtual float GetX38() const = 0; // x38
virtual float GetAimVerticalSpeed() const = 0; // x24
virtual float GetAimHorizontalSpeed() const = 0; // x28
virtual float GetBombFuseTime() const = 0; // x2c
virtual float GetBombDropDelayTime() const = 0; // x30
virtual float GetHoloHoldTime() const = 0; // x34
virtual float GetGunTransformTime() const = 0; // x38
virtual float GetGunHolsterTime() const=0;
virtual float GetGunNotFiringTime() const=0;
virtual float GetFixedVerticalAim() const=0;