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https://github.com/AxioDL/metaforce.git
synced 2025-12-09 05:47:42 +00:00
Add CPU-based skinning path for vertex manipulation effects
This commit is contained in:
@@ -135,12 +135,12 @@ CBooModel::~CBooModel()
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CBooModel::CBooModel(TToken<CModel>& token, std::vector<CBooSurface>* surfaces, SShader& shader,
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boo::IVertexFormat* vtxFmt, boo::IGraphicsBufferS* vbo, boo::IGraphicsBufferS* ibo,
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size_t weightVecCount, size_t skinBankCount, const zeus::CAABox& aabb, u8 renderMask,
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int instCount, boo::ITexture* txtrOverrides[8])
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const zeus::CAABox& aabb, u8 renderMask,
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int numInsts, boo::ITexture* txtrOverrides[8])
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: m_model(token), x0_surfaces(surfaces), x4_matSet(&shader.m_matSet), m_matSetIdx(shader.m_matSetIdx),
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m_pipelines(&shader.m_shaders), m_vtxFmt(vtxFmt), x8_vbo(vbo), xc_ibo(ibo), m_weightVecCount(weightVecCount),
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m_skinBankCount(skinBankCount), x1c_textures(shader.x0_textures), x20_aabb(aabb),
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x40_24_texturesLoaded(false), x40_25_modelVisible(0), x41_mask(renderMask)
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m_pipelines(&shader.m_shaders), x1c_textures(shader.x0_textures), x20_aabb(aabb),
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x40_24_texturesLoaded(false), x40_25_modelVisible(0), x41_mask(renderMask),
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m_staticVtxFmt(vtxFmt), m_staticVbo(vbo), m_staticIbo(ibo)
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{
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if (txtrOverrides)
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for (int i=0 ; i<8 ; ++i)
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@@ -174,11 +174,41 @@ CBooModel::CBooModel(TToken<CModel>& token, std::vector<CBooSurface>* surfaces,
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}
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}
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m_instances.reserve(instCount);
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for (int i=0 ; i<instCount ; ++i)
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m_instances.reserve(numInsts);
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for (int i=0 ; i<numInsts ; ++i)
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PushNewModelInstance();
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}
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boo::IGraphicsBuffer* CBooModel::ModelInstance::GetBooVBO(const CBooModel& model,
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boo::IGraphicsDataFactory::Context& ctx)
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{
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if (model.m_staticVbo)
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return model.m_staticVbo;
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if (!m_dynamicVbo && model.m_model)
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{
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const CModel& parent = *model.m_model;
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m_dynamicVbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
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parent.m_hmdlMeta.vertStride, parent.m_hmdlMeta.vertCount);
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m_dynamicVbo->load(parent.m_dynamicVertexData.get(),
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parent.m_hmdlMeta.vertStride * parent.m_hmdlMeta.vertCount);
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}
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return m_dynamicVbo;
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}
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boo::IVertexFormat* CBooModel::ModelInstance::GetBooVtxFmt(const CBooModel& model,
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boo::IGraphicsDataFactory::Context& ctx)
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{
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if (model.m_staticVtxFmt)
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return model.m_staticVtxFmt;
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if (!m_dynamicVtxFmt && model.m_model)
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{
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const CModel& parent = *model.m_model;
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m_dynamicVtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, parent.m_hmdlMeta,
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GetBooVBO(model, ctx), parent.m_ibo);
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}
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return m_dynamicVtxFmt;
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}
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CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
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{
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if (!x40_24_texturesLoaded)
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@@ -188,6 +218,13 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
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Log.report(logvisor::Fatal, "Model buffer overflow");
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m_instances.emplace_back();
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ModelInstance& newInst = m_instances.back();
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size_t skinBankCount = 0;
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size_t weightVecCount = 0;
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if (const CModel* model = m_model.GetObj())
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{
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skinBankCount = model->m_hmdlMeta.bankCount;
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weightVecCount = model->m_hmdlMeta.weightCount;
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}
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newInst.m_gfxToken = CGraphics::CommitResources(
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[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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@@ -195,8 +232,8 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
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/* Determine space required by uniform buffer */
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std::vector<size_t> skinOffs;
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std::vector<size_t> skinSizes;
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skinOffs.reserve(std::max(size_t(1), m_skinBankCount));
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skinSizes.reserve(std::max(size_t(1), m_skinBankCount));
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skinOffs.reserve(std::max(size_t(1), skinBankCount));
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skinSizes.reserve(std::max(size_t(1), skinBankCount));
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std::vector<size_t> uvOffs;
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std::vector<size_t> uvSizes;
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@@ -205,12 +242,12 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
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/* Vert transform matrices */
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size_t uniBufSize = 0;
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if (m_skinBankCount)
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if (skinBankCount)
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{
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/* Skinned */
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for (size_t i=0 ; i<m_skinBankCount ; ++i)
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for (size_t i=0 ; i<skinBankCount ; ++i)
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{
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size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * m_weightVecCount * 4 + 1));
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size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * weightVecCount * 4 + 1));
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skinOffs.push_back(uniBufSize);
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skinSizes.push_back(thisSz);
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uniBufSize += thisSz;
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@@ -299,7 +336,7 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
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}
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texs[7] = g_Renderer->x220_sphereRamp;
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if (m_skinBankCount)
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if (skinBankCount)
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{
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thisOffs[0] = skinOffs[surf.m_data.skinMtxBankIdx];
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thisSizes[0] = skinSizes[surf.m_data.skinMtxBankIdx];
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@@ -361,9 +398,9 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
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ltexs = texs;
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}
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extendeds.push_back(
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ctx.newShaderDataBinding(pipeline, m_vtxFmt,
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x8_vbo, nullptr, xc_ibo, 4, bufs, stages,
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thisOffs, thisSizes, texCount, ltexs, nullptr, nullptr));
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ctx.newShaderDataBinding(pipeline, newInst.GetBooVtxFmt(*this, ctx),
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newInst.GetBooVBO(*this, ctx), nullptr, m_staticIbo, 4, bufs,
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stages, thisOffs, thisSizes, texCount, ltexs, nullptr, nullptr));
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++idx;
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}
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}
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@@ -695,16 +732,24 @@ void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet
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}
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}
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void CBooModel::UpdateUniformData(const CModelFlags& flags,
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const CSkinRules* cskr,
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const CPoseAsTransforms* pose) const
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boo::IGraphicsBufferD* CBooModel::UpdateUniformData(const CModelFlags& flags,
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const CSkinRules* cskr,
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const CPoseAsTransforms* pose) const
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{
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size_t skinBankCount = 0;
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size_t weightVecCount = 0;
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if (const CModel* model = m_model.GetObj())
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{
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skinBankCount = model->m_hmdlMeta.bankCount;
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weightVecCount = model->m_hmdlMeta.weightCount;
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}
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const ModelInstance* inst;
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if (m_instances.size() <= m_uniUpdateCount)
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{
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inst = const_cast<CBooModel*>(this)->PushNewModelInstance();
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if (!inst)
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return;
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return nullptr;
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}
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else
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inst = &m_instances[m_uniUpdateCount];
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@@ -713,13 +758,13 @@ void CBooModel::UpdateUniformData(const CModelFlags& flags,
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u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer->map(m_uniformDataSize));
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u8* dataCur = dataOut;
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if (m_skinBankCount)
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if (skinBankCount)
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{
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/* Skinned */
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std::vector<const zeus::CTransform*> bankTransforms;
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size_t weightCount = m_weightVecCount * 4;
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size_t weightCount = weightVecCount * 4;
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bankTransforms.reserve(weightCount);
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for (size_t i=0 ; i<m_skinBankCount ; ++i)
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for (size_t i=0 ; i<skinBankCount ; ++i)
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{
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if (cskr && pose)
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{
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@@ -844,6 +889,7 @@ void CBooModel::UpdateUniformData(const CModelFlags& flags,
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}
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inst->m_uniformBuffer->unmap();
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return inst->m_dynamicVbo;
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}
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void CBooModel::DrawAlpha(const CModelFlags& flags,
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@@ -879,10 +925,10 @@ void CBooModel::Draw(const CModelFlags& flags,
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}
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}
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static const u8* MemoryFromPartData(const u8*& dataCur, const s32*& secSizeCur)
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static const u8* MemoryFromPartData(const u8*& dataCur, const u32*& secSizeCur)
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{
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const u8* ret;
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if (*secSizeCur)
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if (*secSizeCur != 0)
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ret = dataCur;
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else
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ret = nullptr;
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@@ -897,7 +943,7 @@ std::unique_ptr<CBooModel> CModel::MakeNewInstance(int shaderIdx, int subInsts,
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if (shaderIdx >= x18_matSets.size())
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shaderIdx = 0;
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return std::make_unique<CBooModel>(m_selfToken, &x8_surfaces, x18_matSets[shaderIdx],
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m_vtxFmt, m_vbo, m_ibo, m_weightVecCount, m_skinBankCount,
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m_staticVtxFmt, m_staticVbo, m_ibo,
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m_aabb, (m_flags & 0x2) != 0, subInsts, txtrOverrides);
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}
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@@ -916,7 +962,7 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
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u32 matSetCount = hecl::SBig(*reinterpret_cast<u32*>(data.get() + 0x28));
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x18_matSets.reserve(matSetCount);
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const u8* dataCur = data.get() + ROUND_UP_32(0x2c + secCount * 4);
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const s32* secSizeCur = reinterpret_cast<const s32*>(data.get() + 0x2c);
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const u32* secSizeCur = reinterpret_cast<const u32*>(data.get() + 0x2c);
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for (u32 i=0 ; i<matSetCount ; ++i)
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{
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u32 matSetSz = hecl::SBig(*secSizeCur);
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@@ -928,15 +974,12 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
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CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store);
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}
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hecl::HMDLMeta hmdlMeta;
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{
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u32 hmdlSz = hecl::SBig(*secSizeCur);
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const u8* hmdlMetadata = MemoryFromPartData(dataCur, secSizeCur);
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athena::io::MemoryReader r(hmdlMetadata, hmdlSz);
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hmdlMeta.read(r);
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m_hmdlMeta.read(r);
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}
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m_weightVecCount = hmdlMeta.weightCount;
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m_skinBankCount = hmdlMeta.bankCount;
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const u8* vboData = MemoryFromPartData(dataCur, secSizeCur);
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const u8* iboData = MemoryFromPartData(dataCur, secSizeCur);
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@@ -955,8 +998,8 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
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else
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reflectionType = hecl::Backend::ReflectionType::None;
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hecl::Runtime::ShaderTag tag(mat.heclIr,
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hmdlMeta.colorCount, hmdlMeta.uvCount, hmdlMeta.weightCount,
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hmdlMeta.weightCount * 4, 8, boo::Primitive(hmdlMeta.topology),
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m_hmdlMeta.colorCount, m_hmdlMeta.uvCount, m_hmdlMeta.weightCount,
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m_hmdlMeta.weightCount * 4, 8, boo::Primitive(m_hmdlMeta.topology),
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reflectionType, true, true, true);
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matSet.m_shaders.push_back(CModelShaders::g_ModelShaders->buildExtendedShader
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(tag, mat.heclIr, "CMDL", *CGraphics::g_BooFactory));
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@@ -965,9 +1008,23 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
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m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData, hmdlMeta.vertStride, hmdlMeta.vertCount);
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m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, hmdlMeta.indexCount);
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m_vtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, hmdlMeta, m_vbo, m_ibo);
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if (!m_hmdlMeta.bankCount)
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{
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/* Non-skinned models use static vertex buffers shared with CBooModel instances */
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m_staticVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vboData,
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m_hmdlMeta.vertStride, m_hmdlMeta.vertCount);
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m_staticVtxFmt = hecl::Runtime::HMDLData::NewVertexFormat(ctx, m_hmdlMeta, m_staticVbo, m_ibo);
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}
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else
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{
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/* Skinned models use per-instance dynamic buffers for vertex manipulation effects */
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size_t vboSz = m_hmdlMeta.vertStride * m_hmdlMeta.vertCount;
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m_dynamicVertexData.reset(new uint8_t[vboSz]);
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memmove(m_dynamicVertexData.get(), vboData, vboSz);
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}
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/* Index buffer is always static */
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m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, iboData, 4, m_hmdlMeta.indexCount);
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return true;
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});
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@@ -1042,6 +1099,46 @@ bool CModel::IsLoaded(int shaderIdx) const
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return loaded;
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}
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size_t CModel::GetPoolVertexOffset(size_t idx) const
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{
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return m_hmdlMeta.vertStride * idx;
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}
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zeus::CVector3f CModel::GetPoolVertex(size_t idx) const
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{
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auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolVertexOffset(idx));
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return {floats[0], floats[1], floats[2]};
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}
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size_t CModel::GetPoolNormalOffset(size_t idx) const
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{
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return m_hmdlMeta.vertStride * idx + 12;
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}
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zeus::CVector3f CModel::GetPoolNormal(size_t idx) const
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{
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auto* floats = reinterpret_cast<const float*>(m_dynamicVertexData.get() + GetPoolNormalOffset(idx));
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return {floats[0], floats[1], floats[2]};
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}
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void CModel::ApplyVerticesCPU(boo::IGraphicsBufferD* vertBuf,
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const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const
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{
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u8* data = reinterpret_cast<u8*>(vertBuf->map(m_hmdlMeta.vertStride * m_hmdlMeta.vertCount));
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for (u32 i=0 ; i<std::min(u32(vn.size()), m_hmdlMeta.vertCount) ; ++i)
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{
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const std::pair<zeus::CVector3f, zeus::CVector3f>& avn = vn[i];
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float* floats = reinterpret_cast<float*>(data + GetPoolVertexOffset(i));
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floats[0] = avn.first.x;
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floats[1] = avn.first.y;
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floats[2] = avn.first.z;
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floats[3] = avn.second.x;
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floats[4] = avn.second.y;
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floats[5] = avn.second.z;
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}
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vertBuf->unmap();
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}
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CFactoryFnReturn FModelFactory(const urde::SObjectTag& tag,
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std::unique_ptr<u8[]>&& in, u32 len,
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const urde::CVParamTransfer& vparms,
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