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Add CPU-based skinning path for vertex manipulation effects

This commit is contained in:
Jack Andersen
2017-08-20 19:46:59 -10:00
parent d67d6a1aa7
commit c66f9d0ec7
28 changed files with 465 additions and 123 deletions

View File

@@ -1,11 +1,19 @@
#ifndef __URDE_CVERTEXMORPHEFFECT_HPP__
#define __URDE_CVERTEXMORPHEFFECT_HPP__
#include "CToken.hpp"
#include "Character/CPoseAsTransforms.hpp"
namespace urde
{
class CSkinRules;
class CVertexMorphEffect
{
public:
void MorphVertices(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn,
const float* magnitudes, const TLockedToken<CSkinRules>& skinRules,
const CPoseAsTransforms& pose) const;
};
}