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Add CPU-based skinning path for vertex manipulation effects

This commit is contained in:
Jack Andersen
2017-08-20 19:46:59 -10:00
parent d67d6a1aa7
commit c66f9d0ec7
28 changed files with 465 additions and 123 deletions

View File

@@ -13,7 +13,7 @@ class CGunMotion
CModelData x0_modelData;
public:
CGunMotion(u32, const zeus::CVector3f& vec);
CGunMotion(CAssetId, const zeus::CVector3f& vec);
};
}