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Add CPU-based skinning path for vertex manipulation effects

This commit is contained in:
Jack Andersen
2017-08-20 19:46:59 -10:00
parent d67d6a1aa7
commit c66f9d0ec7
28 changed files with 465 additions and 123 deletions

View File

@@ -1007,7 +1007,7 @@ void CGameArea::FillInStaticGeometry()
TToken<CModel> nullModel;
inst.m_instance = std::make_unique<CBooModel>
(nullModel, &inst.m_surfaces, x12c_postConstructed->m_materialSet, vtxFmt, vbo, ibo,
hmdlMeta.weightCount, hmdlMeta.bankCount, inst.x34_aabb, inst.x0_visorFlags, 1, nullptr);
inst.x34_aabb, inst.x0_visorFlags, 1, nullptr);
}
return true;