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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 09:47:43 +00:00

CPhysicsActor imps

This commit is contained in:
2016-08-31 21:10:08 -07:00
parent dc0bb55390
commit c869814da3
6 changed files with 187 additions and 36 deletions

View File

@@ -22,7 +22,17 @@ struct SMoverData
struct CMotionState
{
CMotionState(const zeus::CVector3f&, const zeus::CNUQuaternion&, const zeus::CVector3f&, const zeus::CAxisAngle&);
zeus::CVector3f x0_origin;
zeus::CQuaternion xc_rotation;
zeus::CVector3f x1c_;
zeus::CAxisAngle x28_;
CMotionState(const zeus::CVector3f& origin, const zeus::CNUQuaternion& rotation,
const zeus::CVector3f& v2, const zeus::CAxisAngle& angle)
: x0_origin(origin)
, xc_rotation(rotation)
, x1c_(v2)
, x28_(angle)
{}
};
class CPhysicsActor : public CActor
@@ -30,15 +40,15 @@ class CPhysicsActor : public CActor
protected:
float xe8_mass;
float xec_massRecip;
float xf0_inertialTensor;
float xf4_inertialTensorRecip;
float xf0_inertiaTensor;
float xf4_inertiaTensorRecip;
bool xf8_;
bool xf9_;
zeus::CVector3f xfc_;
zeus::CAxisAngle x108_;
zeus::CMatrix3f x114_;
zeus::CVector3f x138_;
zeus::CAxisAngle x144_;
zeus::CVector3f x138_velocity;
zeus::CAxisAngle x144_angularVelocity;
zeus::CVector3f x150_;
zeus::CVector3f x15c_;
zeus::CVector3f x168_;
@@ -70,21 +80,37 @@ public:
zeus::CVector3f GetOrbitPosition(const CStateManager&);
zeus::CVector3f GetAimPosition(const CStateManager&, float val);
virtual const CCollisionPrimitive& GetCollisionPrimitive() const;
virtual zeus::CTransform GetPrimitiveTransform();
virtual zeus::CTransform GetPrimitiveTransform() const;
virtual void CollidedWith(const TUniqueId&, const CCollisionInfoList&, CStateManager&);
virtual float GetStepUpHeight();
virtual float GetStepDownHeight();
virtual float GetWeight();
virtual float GetStepUpHeight() const;
virtual float GetStepDownHeight() const;
virtual float GetWeight() const;
void SetPrimitiveOffset(const zeus::CVector2f& offset);
zeus::CVector3f GetPrimitiveOffset();
void MoveCollisionPrimitive(const zeus::CVector3f& offset);
void SetBoundingBox(const zeus::CAABox& box);
zeus::CAABox GetMotionVolume();
zeus::CAABox GetMotionVolume(float f31) const;
zeus::CVector3f CalculateNewVelocityWR_UsingImpulses() const;
zeus::CAABox GetBoundingBox();
const zeus::CAABox& GetBaseBoundingBox() const;
void AddMotionState(const CMotionState& mst);
CMotionState GetMotionState() const;
void SetInertiaTensorScalar(float tensor);
void SetMass(float mass);
void SetAngularVelocityOR(const zeus::CAxisAngle& angVel);
zeus::CAxisAngle GetAngularVelocityOR() const;
void SetAngularVelocityWR(const zeus::CAxisAngle& angVel);
void SetVelocityWR(const zeus::CVector3f& vel);
void SetVelocityOR(const zeus::CVector3f& vel);
zeus::CVector3f GetTotalForcesWR() const;
void RotateInOneFrameOR(const zeus::CQuaternion& q, float d);
zeus::CVector3f GetRotateToORAngularMomentumWR(const zeus::CQuaternion& q, float d) const;
void ClearImpulses();
void ClearForcesAndTorques();
void Stop();
void ComputeDerivedQuantities();
bool WillMove(const CStateManager&);
};
}