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CCharacterFactory imps
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@@ -40,9 +40,11 @@ void CMainFlow::SetGameState(EClientFlowStates state, CArchitectureQueue& queue)
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g_main->SetGameplayResult(EGameplayResult::Playing);
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break;
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}
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/* TODO: URDE handling
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CResLoader& loader = g_ResFactory->GetLoader();
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while (!loader.AreAllPaksLoaded())
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loader.AsyncIdlePakLoading();
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*/
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g_main->LoadAudio();
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g_main->RegisterResourceTweaks();
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queue.Push(std::move(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 12, 11, new CFrontEndUI(queue))));
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