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Convert to pragma once
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@@ -1,5 +1,4 @@
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#ifndef __URDE_CBEAMPROJECTILE_HPP__
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#define __URDE_CBEAMPROJECTILE_HPP__
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#pragma once
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#include "Weapon/CGameProjectile.hpp"
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namespace urde
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@@ -49,4 +48,3 @@ public:
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virtual void UpdateFX(const zeus::CTransform&, float, CStateManager&);
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};
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}
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#endif // __URDE_CBEAMPROJECTILE_HPP__
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