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Convert to pragma once
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@@ -1,5 +1,4 @@
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#ifndef __URDE_WEAPONCOMMON_HPP__
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#define __URDE_WEAPONCOMMON_HPP__
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#pragma once
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#include "RetroTypes.hpp"
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#include "DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp"
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@@ -94,4 +93,3 @@ CSfxHandle play_sfx(u16 sfx, bool underwater, bool looped, float pan);
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}
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}
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#endif // __URDE_WEAPONCOMMON_HPP__
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