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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 17:47:43 +00:00

More reliable shader cache; update submodules

This commit is contained in:
Jack Andersen
2016-08-08 08:22:32 -10:00
parent 502e01ade0
commit ca4d50c62b
5 changed files with 62 additions and 16 deletions

View File

@@ -379,13 +379,16 @@ struct GLSLBackendFactory : IShaderBackendFactory
boo::IGraphicsDataFactory::Context& ctx)
{
const ShaderTag& tag = data.m_tag;
athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
athena::io::MemoryReader r(data.m_data.get(), data.m_sz, false, false);
atUint8 texMapEnd = r.readUByte();
boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
std::string vertSource = r.readString();
std::string fragSource = r.readString();
if (r.hasError())
return nullptr;
if (texMapEnd > 8)
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
@@ -463,17 +466,20 @@ struct GLSLBackendFactory : IShaderBackendFactory
return dataOut;
}
void buildExtendedShaderFromCache(const ShaderCachedData& data,
bool buildExtendedShaderFromCache(const ShaderCachedData& data,
const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
boo::IGraphicsDataFactory::Context& ctx,
FReturnExtensionShader returnFunc)
{
const ShaderTag& tag = data.m_tag;
athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
athena::io::MemoryReader r(data.m_data.get(), data.m_sz, false, false);
atUint8 texMapEnd = r.readUByte();
hecl::Backend::BlendFactor blendSrc = hecl::Backend::BlendFactor(r.readUByte());
hecl::Backend::BlendFactor blendDst = hecl::Backend::BlendFactor(r.readUByte());
if (r.hasError())
return false;
if (texMapEnd > 8)
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
@@ -489,6 +495,10 @@ struct GLSLBackendFactory : IShaderBackendFactory
std::string vertSource = r.readString();
std::string fragSource = r.readString();
if (r.hasError())
return false;
boo::IShaderPipeline* ret =
static_cast<boo::GLDataFactory::Context&>(ctx).
newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
@@ -501,6 +511,8 @@ struct GLSLBackendFactory : IShaderBackendFactory
Log.report(logvisor::Fatal, "unable to build shader");
returnFunc(ret);
}
return true;
}
};
@@ -589,7 +601,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
boo::IGraphicsDataFactory::Context& ctx)
{
const ShaderTag& tag = data.m_tag;
athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
athena::io::MemoryReader r(data.m_data.get(), data.m_sz, false, false);
size_t texCount = size_t(r.readByte());
boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
@@ -609,6 +621,9 @@ struct SPIRVBackendFactory : IShaderBackendFactory
if (pipelineSz)
r.readUBytesToBuf(pipelineBlob.data(), pipelineSz);
if (r.hasError())
return nullptr;
boo::IShaderPipeline* ret =
static_cast<boo::VulkanDataFactory::Context&>(ctx).
newShaderPipeline(nullptr, nullptr,
@@ -712,7 +727,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
return dataOut;
}
void buildExtendedShaderFromCache(const ShaderCachedData& data,
bool buildExtendedShaderFromCache(const ShaderCachedData& data,
const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
boo::IGraphicsDataFactory::Context& ctx,
FReturnExtensionShader returnFunc)
@@ -723,6 +738,9 @@ struct SPIRVBackendFactory : IShaderBackendFactory
hecl::Backend::BlendFactor blendSrc = hecl::Backend::BlendFactor(r.readUByte());
hecl::Backend::BlendFactor blendDst = hecl::Backend::BlendFactor(r.readUByte());
if (r.hasError())
return false;
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{
atUint32 vertSz = r.readUint32Big();
@@ -740,6 +758,9 @@ struct SPIRVBackendFactory : IShaderBackendFactory
if (pipelineSz)
r.readUBytesToBuf(pipelineBlob.data(), pipelineSz);
if (r.hasError())
return false;
boo::IShaderPipeline* ret =
static_cast<boo::VulkanDataFactory::Context&>(ctx).
newShaderPipeline(nullptr, nullptr,
@@ -753,6 +774,8 @@ struct SPIRVBackendFactory : IShaderBackendFactory
Log.report(logvisor::Fatal, "unable to build shader");
returnFunc(ret);
}
return true;
}
};