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Camera filter refactor
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@@ -144,7 +144,7 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
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zeus::CColor tmpColor; // Get from water
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zeus::CVector2f tmpVector; // Get from camera
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x3c_fog.SetFogExplicit(ERglFogMode::PerspExp, tmpColor, tmpVector);
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stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::Multiply,
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stateMgr.GetCameraFilterPass(4).SetFilter(EFilterType::Multiply,
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CCameraFilterPass::EFilterShape::Fullscreen, 0.f, tmpColor, -1);
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}
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xa0_26_inWater = true;
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