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Camera filter refactor
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@@ -5,6 +5,8 @@
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#include "CToken.hpp"
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#include "Camera/CCameraFilter.hpp"
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#include "Graphics/CTexture.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Graphics/Shaders/CScanLinesFilter.hpp"
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namespace urde
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{
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@@ -29,6 +31,8 @@ class CPauseScreenBlur
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EState x14_nextState = EState::InGame;
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float x18_blurAmt = 0.f;
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CCameraBlurPass x1c_camBlur;
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CTexturedQuadFilter m_quarterFilter = { EFilterType::Multiply, x4_mapLightQuarter };
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CScanLinesFilter m_linesFilter = { EFilterType::Multiply };
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union
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{
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