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Camera filter refactor
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@@ -7,6 +7,7 @@
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#include "Audio/CSfxManager.hpp"
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#include "CPlayerState.hpp"
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#include "Graphics/CModel.hpp"
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#include "Graphics/Shaders/CColoredQuadFilter.hpp"
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namespace urde
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{
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@@ -51,7 +52,7 @@ class CPlayerVisor
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float x58_scanMagInterp = 1.f;
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CSfxHandle x5c_visorLoopSfx;
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CSfxHandle x60_scanningLoopSfx;
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CCameraFilterPass x64_scanDim;
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CCameraFilterPass<CColoredQuadFilter> x64_scanDim;
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CCameraBlurPass x90_xrayBlur;
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float xc4_vpScaleX = 1.f;
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float xc8_vpScaleY = 1.f;
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