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Several initial CParticleSwoosh implementations
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@@ -3,6 +3,7 @@
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#include "CParticleGen.hpp"
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#include "CToken.hpp"
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#include "CRandom16.hpp"
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namespace urde
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{
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@@ -10,10 +11,108 @@ class CSwooshDescription;
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class CParticleSwoosh : public CParticleGen
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{
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struct SSwooshData
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{
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bool x0_active;
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float x4_;
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float x8_;
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zeus::CVector3f xc_translation;
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zeus::CVector3f x18_offset;
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zeus::CVector3f x24_;
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float x30_irot;
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float x34_;
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zeus::CTransform x38_orientation;
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int x68_frame;
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zeus::CColor x6c_color;
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int x70_;
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zeus::CVector3f x74_velocity;
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SSwooshData(const zeus::CVector3f& translation, const zeus::CVector3f& offset, float irot, float f2, int w, bool active,
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const zeus::CTransform& orient, const zeus::CVector3f& vel, float f3, float f4,
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const zeus::CColor& color)
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: x0_active(active), x4_(f3), x8_(f4), xc_translation(translation), x18_offset(offset), x24_(offset),
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x30_irot(irot), x34_(f2), x38_orientation(orient), x6c_color(color), x70_(w), x74_velocity(vel) {}
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};
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TLockedToken<CSwooshDescription> x1c_desc;
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u32 x28_curFrame = 0;
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int x2c_PSLT = 0;
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double x30_curTime = 0.0;
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zeus::CVector3f x38_translation;
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zeus::CTransform x44_orientation;
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zeus::CTransform x74_invOrientation;
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zeus::CVector3f xa4_globalTranslation;
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zeus::CTransform xb0_globalOrientation;
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zeus::CVector3f xe0_globalScale = {1.f, 1.f, 1.f};
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zeus::CTransform xec_scaleXf;
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zeus::CTransform x11c_invScaleXf;
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zeus::CVector3f x14c_localScale = {1.f, 1.f, 1.f};
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u32 x158_curParticle = 0;
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std::vector<SSwooshData> x15c_swooshes;
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std::vector<zeus::CVector3f> x16c_;
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std::vector<zeus::CVector3f> x17c_;
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std::vector<zeus::CVector3f> x18c_;
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std::vector<zeus::CVector3f> x19c_;
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u32 x1ac_particleCount = 0;
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int x1b0_SPLN = 0;
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int x1b4_LENG = 0;
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int x1b8_SIDE = 0;
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CRandom16 x1c0_rand;
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float x1c4_ = 0.f;
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float x1c8_ = 0.f;
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float x1cc_TSPN;
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union
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{
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struct
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{
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bool x1d0_24_emitting : 1;
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bool x1d0_25_AALP : 1;
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bool x1d0_26_ : 1;
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bool x1d0_27_ : 1;
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bool x1d0_28_LLRD : 1;
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bool x1d0_29_VLS1 : 1;
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bool x1d0_30_VLS2 : 1;
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bool x1d0_31_ : 1;
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bool x1d1_24_ : 1;
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};
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u32 _dummy = 0;
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};
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float x1d4_ = 0.f;
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float x1d8_ = 0.f;
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float x1dc_ = 0.f;
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float x1e0_ = 0.f;
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u32 x1e4_ = 0;
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float x1e8_ = 1.f;
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u32 x1ec_ = 0;
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zeus::CVector3f x1f0_;
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zeus::CVector3f x1fc_;
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float x208_maxRadius = 0.f;
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zeus::CColor x20c_moduColor = zeus::CColor::skWhite;
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static int g_ParticleSystemAliveCount;
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bool IsValid() const { return x1b4_LENG >= 2 && x1b8_SIDE >= 2; }
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void UpdateMaxRadius(float r);
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float GetLeftRadius(int i) const;
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float GetRightRadius(int i) const;
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void UpdateSwooshTranslation(const zeus::CVector3f& translation);
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void UpdateTranslationAndOrientation();
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void RenderNSidedSpline();
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void RenderNSidedNoSpline();
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void Render3SidedSolidSpline();
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void Render3SidedSolidNoSplineNoGaps();
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void Render2SidedSpline();
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void Render2SidedNoSplineGaps();
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void Render2SidedNoSplineNoGaps();
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public:
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CParticleSwoosh(const TToken<CSwooshDescription>& desc, int);
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~CParticleSwoosh();
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void Update(double);
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bool Update(double);
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void Render();
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void SetOrientation(const zeus::CTransform&);
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void SetTranslation(const zeus::CVector3f&);
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