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Tons of DrawWorld-related implementations
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@@ -25,11 +25,13 @@ public:
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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bool GetNeedsSky() const;
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bool GetNeedsEnvFx() const;
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float GetEnvFxDensity() const;
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float GetThermalHeat() const;
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float GetWorldLightingLevel() const;
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bool GetNeedsSky() const { return x34_24_showSkybox; }
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bool GetNeedsEnvFx() const { return x38_envFx != EEnvFxType::None; }
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float GetEnvFxDensity() const { return x3c_envFxDensity; }
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float GetThermalHeat() const { return x40_thermalHeat; }
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float GetXRayFogDistance() const { return x44_xrayFogDistance; }
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float GetWorldLightingLevel() const { return x48_worldLightingLevel; }
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};
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}
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