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Various bug fixes
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@@ -142,7 +142,7 @@ void CPhysicsActor::SetMass(float mass)
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tensor = 1.0f / mass;
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xec_massRecip = tensor;
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SetInertiaTensorScalar(mass * tensor);
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SetInertiaTensorScalar(mass / 6.f);
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}
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void CPhysicsActor::SetAngularVelocityOR(const zeus::CAxisAngle& angVel)
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