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Various bug fixes
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@@ -93,7 +93,7 @@ void CScriptWorldTeleporter::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
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case EScriptObjectMessage::SetToZero:
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{
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const auto& world = mgr.WorldNC();
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world->SetPauseState(true);
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world->SetLoadPauseState(true);
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CAssetId currentWorld = g_GameState->CurrentWorldAssetId();
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if (g_ResFactory->GetResourceTypeById(currentWorld) == SBIG('MLVL'))
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