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CStateManager method stubs
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@@ -101,7 +101,7 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
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if (x74_fluidCounter)
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{
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CScriptWater* water = dynamic_cast<CScriptWater*>(stateMgr.GetObjectById(x78_fluidId));
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const CScriptWater* water = dynamic_cast<const CScriptWater*>(stateMgr.GetObjectById(x78_fluidId));
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if (water)
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{
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// TODO: Finish
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@@ -126,7 +126,7 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
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CGameCamera* CCameraManager::GetCurrentCamera(CStateManager& stateMgr) const
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{
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CObjectList* camList = stateMgr.GetObjectListById(EGameObjectList::GameCamera);
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CObjectList* camList = stateMgr.ObjectListById(EGameObjectList::GameCamera);
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return static_cast<CGameCamera*>(camList->GetObjectById(GetCurrentCameraId()));
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}
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