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Camera and input fixes
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@@ -131,56 +131,79 @@ static void PopulateAreaFields(DEAFBABE& db,
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db.memSize = 0;
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}
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class MaterialPool
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{
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std::unordered_map<u64, int> m_materials;
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public:
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template <class M, class V>
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int AddOrLookup(const M& mat, V& vec)
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{
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auto search = m_materials.find(mat.material);
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if (search != m_materials.end())
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return search->second;
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auto idx = int(vec.size());
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vec.push_back(mat);
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m_materials[mat.material] = idx;
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return idx;
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}
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};
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template<class DEAFBABE>
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void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::BlenderConnection::DataStream::ColMesh& colMesh)
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{
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db.materials.reserve(colMesh.materials.size() * 2);
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for (const hecl::BlenderConnection::DataStream::ColMesh::Material& mat : colMesh.materials)
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using BlendMat = hecl::BlenderConnection::DataStream::ColMesh::Material;
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auto MakeMat = [](const BlendMat& mat, bool flipFace) -> typename DEAFBABE::Material
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{
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db.materials.emplace_back();
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db.materials.back().setUnknown(mat.unknown);
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db.materials.back().setSurfaceStone(mat.surfaceStone);
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db.materials.back().setSurfaceMetal(mat.surfaceMetal);
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db.materials.back().setSurfaceGrass(mat.surfaceGrass);
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db.materials.back().setSurfaceIce(mat.surfaceIce);
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db.materials.back().setPillar(mat.pillar);
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db.materials.back().setSurfaceMetalGrating(mat.surfaceMetalGrating);
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db.materials.back().setSurfacePhazon(mat.surfacePhazon);
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db.materials.back().setSurfaceDirt(mat.surfaceDirt);
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db.materials.back().setSurfaceLava(mat.surfaceLava);
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db.materials.back().setSurfaceSPMetal(mat.surfaceSPMetal);
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db.materials.back().setSurfaceStoneRock(mat.surfaceStoneRock);
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db.materials.back().setSurfaceSnow(mat.surfaceSnow);
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db.materials.back().setSurfaceMudSlow(mat.surfaceMudSlow);
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db.materials.back().setSurfaceFabric(mat.surfaceFabric);
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db.materials.back().setHalfPipe(mat.halfPipe);
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db.materials.back().setSurfaceMud(mat.surfaceMud);
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db.materials.back().setSurfaceGlass(mat.surfaceGlass);
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db.materials.back().setUnused3(mat.unused3);
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db.materials.back().setUnused4(mat.unused4);
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db.materials.back().setSurfaceShield(mat.surfaceShield);
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db.materials.back().setSurfaceSand(mat.surfaceSand);
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db.materials.back().setSurfaceMothOrSeedOrganics(mat.surfaceMothOrSeedOrganics);
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db.materials.back().setSurfaceWeb(mat.surfaceWeb);
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db.materials.back().setProjectilePassthrough(mat.projPassthrough);
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db.materials.back().setSolid(mat.solid);
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db.materials.back().setU20(mat.u20);
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db.materials.back().setCameraPassthrough(mat.camPassthrough);
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db.materials.back().setSurfaceWood(mat.surfaceWood);
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db.materials.back().setSurfaceOrganic(mat.surfaceOrganic);
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db.materials.back().setU24(mat.u24);
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db.materials.back().setSurfaceRubber(mat.surfaceRubber);
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db.materials.back().setSeeThrough(mat.seeThrough);
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db.materials.back().setScanPassthrough(mat.scanPassthrough);
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db.materials.back().setAiPassthrough(mat.aiPassthrough);
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db.materials.back().setCeiling(mat.ceiling);
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db.materials.back().setWall(mat.wall);
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db.materials.back().setFloor(mat.floor);
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db.materials.back().setAiBlock(mat.aiBlock);
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db.materials.back().setJumpNotAllowed(mat.jumpNotAllowed);
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db.materials.back().setSpiderBall(mat.spiderBall);
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db.materials.back().setScrewAttackWallJump(mat.screwAttackWallJump);
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}
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typename DEAFBABE::Material dbMat = {};
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dbMat.setUnknown(mat.unknown);
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dbMat.setSurfaceStone(mat.surfaceStone);
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dbMat.setSurfaceMetal(mat.surfaceMetal);
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dbMat.setSurfaceGrass(mat.surfaceGrass);
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dbMat.setSurfaceIce(mat.surfaceIce);
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dbMat.setPillar(mat.pillar);
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dbMat.setSurfaceMetalGrating(mat.surfaceMetalGrating);
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dbMat.setSurfacePhazon(mat.surfacePhazon);
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dbMat.setSurfaceDirt(mat.surfaceDirt);
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dbMat.setSurfaceLava(mat.surfaceLava);
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dbMat.setSurfaceSPMetal(mat.surfaceSPMetal);
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dbMat.setSurfaceStoneRock(mat.surfaceStoneRock);
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dbMat.setSurfaceSnow(mat.surfaceSnow);
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dbMat.setSurfaceMudSlow(mat.surfaceMudSlow);
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dbMat.setSurfaceFabric(mat.surfaceFabric);
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dbMat.setHalfPipe(mat.halfPipe);
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dbMat.setSurfaceMud(mat.surfaceMud);
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dbMat.setSurfaceGlass(mat.surfaceGlass);
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dbMat.setUnused3(mat.unused3);
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dbMat.setUnused4(mat.unused4);
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dbMat.setSurfaceShield(mat.surfaceShield);
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dbMat.setSurfaceSand(mat.surfaceSand);
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dbMat.setSurfaceMothOrSeedOrganics(mat.surfaceMothOrSeedOrganics);
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dbMat.setSurfaceWeb(mat.surfaceWeb);
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dbMat.setProjectilePassthrough(mat.projPassthrough);
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dbMat.setSolid(mat.solid);
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dbMat.setU20(mat.u20);
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dbMat.setCameraPassthrough(mat.camPassthrough);
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dbMat.setSurfaceWood(mat.surfaceWood);
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dbMat.setSurfaceOrganic(mat.surfaceOrganic);
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dbMat.setU24(mat.u24);
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dbMat.setSurfaceRubber(mat.surfaceRubber);
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dbMat.setSeeThrough(mat.seeThrough);
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dbMat.setScanPassthrough(mat.scanPassthrough);
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dbMat.setAiPassthrough(mat.aiPassthrough);
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dbMat.setCeiling(mat.ceiling);
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dbMat.setWall(mat.wall);
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dbMat.setFloor(mat.floor);
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dbMat.setAiBlock(mat.aiBlock);
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dbMat.setJumpNotAllowed(mat.jumpNotAllowed);
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dbMat.setSpiderBall(mat.spiderBall);
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dbMat.setScrewAttackWallJump(mat.screwAttackWallJump);
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dbMat.setFlipFace(flipFace);
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return dbMat;
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};
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MaterialPool matPool;
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db.materials.reserve(colMesh.materials.size() * 2);
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zeus::CAABox fullAABB;
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@@ -209,16 +232,8 @@ void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::BlenderConnection::DataS
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db.triangleEdgeConnections.reserve(colMesh.trianges.size());
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for (const auto& tri : colMesh.trianges)
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{
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if (tri.flip)
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{
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db.triMats.push_back(db.materials.size());
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db.materials.push_back(db.materials[tri.matIdx]);
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db.materials.back().setFlipFace(true);
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}
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else
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{
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db.triMats.push_back(tri.matIdx);
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}
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int triMatIdx = matPool.AddOrLookup(MakeMat(colMesh.materials[tri.matIdx], tri.flip), db.materials);
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db.triMats.push_back(triMatIdx);
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db.triangleEdgeConnections.emplace_back();
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db.triangleEdgeConnections.back().edges[0] = tri.edges[0];
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@@ -227,9 +242,9 @@ void DeafBabeBuildFromBlender(DEAFBABE& db, const hecl::BlenderConnection::DataS
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for (int e=0 ; e<3 ; ++e)
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{
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db.edgeMats[tri.edges[e]] = tri.matIdx;
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db.edgeMats[tri.edges[e]] = triMatIdx;
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for (int v=0 ; v<2 ; ++v)
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db.vertMats[colMesh.edges[e].verts[v]] = tri.matIdx;
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db.vertMats[colMesh.edges[e].verts[v]] = triMatIdx;
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}
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}
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db.triMatsCount = colMesh.trianges.size();
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