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Refactored widescreen filter to set renderer viewport as well
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@@ -141,16 +141,31 @@ enum class ERglFogMode
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struct SClipScreenRect
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{
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bool x0_valid;
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int x4_left;
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int x8_top;
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int xc_width;
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int x10_height;
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int x14_dstWidth;
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float x18_uvXMin;
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float x1c_uvXMax;
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float x20_uvYMin;
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float x24_uvYMax;
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bool x0_valid = false;
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int x4_left = 0;
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int x8_top = 0;
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int xc_width = 0;
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int x10_height = 0;
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int x14_dstWidth = 0;
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float x18_uvXMin = 0.f;
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float x1c_uvXMax = 0.f;
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float x20_uvYMin = 0.f;
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float x24_uvYMax = 0.f;
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SClipScreenRect() = default;
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SClipScreenRect(bool valid, int left, int top, int width, int height, int dstWidth,
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float uvXMin, float uvXMax, float uvYMin, float uvYMax)
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: x0_valid(valid), x4_left(left), x8_top(top), xc_width(width), x10_height(height), x14_dstWidth(dstWidth),
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x18_uvXMin(uvXMin), x1c_uvXMax(uvXMax), x20_uvYMin(uvYMin), x24_uvYMax(uvYMax) {}
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SClipScreenRect(const boo::SWindowRect& rect)
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{
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x4_left = rect.location[0];
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x8_top = rect.location[1];
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xc_width = rect.size[0];
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x10_height = rect.size[1];
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x14_dstWidth = rect.size[0];
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}
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};
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enum class ETexelFormat
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@@ -211,6 +226,7 @@ public:
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static zeus::CTransform g_CameraMatrix;
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static zeus::CVector2i g_ViewportResolution;
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static zeus::CVector2i g_ViewportResolutionHalf;
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static SClipScreenRect g_CroppedViewport;
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static int g_ViewportSamples;
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static bool g_IsGXModelMatrixIdentity;
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