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various input class implementations
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@@ -31,7 +31,7 @@ public:
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u32 GetLargestFreeChunk() const;
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SGameMemInfo* GetMemInfoFromBlockPtr(void* ptr);
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bool Initialize(COsContext&);
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bool Initialize();
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void Shutdown();
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void* Alloc(size_t, EHint, EScope, EType, const CCallStack&);
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void Free(void*);
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