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various input class implementations
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@@ -1,11 +1,115 @@
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#ifndef __RETRO_CINPUTGENERATOR_HPP__
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#define __RETRO_CINPUTGENERATOR_HPP__
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#include <boo/boo.hpp>
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namespace Retro
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{
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class CInputGenerator
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{
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struct WindowCallback : boo::IWindowCallback
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{
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void mouseDown(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
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{
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fprintf(stderr, "Mouse Down %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
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}
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void mouseUp(const SWindowCoord& coord, EMouseButton button, EModifierKey mods)
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{
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fprintf(stderr, "Mouse Up %d (%f,%f)\n", button, coord.norm[0], coord.norm[1]);
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}
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void mouseMove(const SWindowCoord& coord)
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{
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//fprintf(stderr, "Mouse Move (%f,%f)\n", coord.norm[0], coord.norm[1]);
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}
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void scroll(const SWindowCoord& coord, const SScrollDelta& scroll)
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{
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fprintf(stderr, "Mouse Scroll (%f,%f) (%f,%f)\n", coord.norm[0], coord.norm[1], scroll.delta[0], scroll.delta[1]);
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}
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void touchDown(const STouchCoord& coord, uintptr_t tid)
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{
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//fprintf(stderr, "Touch Down %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
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}
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void touchUp(const STouchCoord& coord, uintptr_t tid)
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{
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//fprintf(stderr, "Touch Up %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
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}
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void touchMove(const STouchCoord& coord, uintptr_t tid)
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{
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//fprintf(stderr, "Touch Move %16lX (%f,%f)\n", tid, coord.coord[0], coord.coord[1]);
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}
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void charKeyDown(unsigned long charCode, EModifierKey mods, bool isRepeat)
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{
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}
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void charKeyUp(unsigned long charCode, EModifierKey mods)
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{
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}
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void specialKeyDown(ESpecialKey key, EModifierKey mods, bool isRepeat)
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{
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}
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void specialKeyUp(ESpecialKey key, EModifierKey mods)
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{
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}
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void modKeyDown(EModifierKey mod, bool isRepeat)
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{
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}
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void modKeyUp(EModifierKey mod)
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{
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}
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} m_windowCb;
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struct DolphinSmashAdapterCallback : boo::IDolphinSmashAdapterCallback
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{
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void controllerConnected(unsigned idx, boo::EDolphinControllerType)
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{
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printf("CONTROLLER %u CONNECTED\n", idx);
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}
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void controllerDisconnected(unsigned idx, boo::EDolphinControllerType)
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{
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printf("CONTROLLER %u DISCONNECTED\n", idx);
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}
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void controllerUpdate(unsigned idx, boo::EDolphinControllerType,
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const boo::DolphinControllerState& state)
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{
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printf("CONTROLLER %u UPDATE %d %d\n", idx, state.m_leftStick[0], state.m_leftStick[1]);
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}
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};
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class ApplicationDeviceFinder : public boo::DeviceFinder
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{
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std::unique_ptr<boo::DolphinSmashAdapter> smashAdapter = NULL;
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DolphinSmashAdapterCallback m_cb;
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public:
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ApplicationDeviceFinder()
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: boo::DeviceFinder({typeid(boo::DolphinSmashAdapter)})
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{}
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void deviceConnected(boo::DeviceToken& tok)
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{
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if (!smashAdapter)
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{
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smashAdapter.reset(dynamic_cast<boo::DolphinSmashAdapter*>(tok.openAndGetDevice()));
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smashAdapter->setCallback(&m_cb);
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smashAdapter->startRumble(0);
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}
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}
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void deviceDisconnected(boo::DeviceToken&, boo::DeviceBase* device)
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{
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if (smashAdapter.get() == device)
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smashAdapter.reset(nullptr);
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}
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};
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};
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}
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