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Initial support for AssetNameMap

This commit is contained in:
2017-07-13 04:39:52 -07:00
parent daef773f39
commit ce7e913094
4 changed files with 117 additions and 0 deletions

View File

@@ -8,6 +8,7 @@
#include "hecl/Blender/BlenderConnection.hpp"
#include "DNACommon/DNACommon.hpp"
#include "DNACommon/TXTR.hpp"
#include "AssetNameMap.hpp"
#include <time.h>
#include <png.h>
@@ -38,6 +39,7 @@ SpecBase::SpecBase(const hecl::Database::DataSpecEntry* specEntry, hecl::Databas
: hecl::Database::IDataSpec(specEntry), m_project(project), m_pc(pc),
m_masterShader(project.getProjectWorkingPath(), ".hecl/RetroMasterShader.blend")
{
AssetNameMap::InitAssetNameMap();
DataSpec::UniqueIDBridge::setThreadProject(m_project);
}