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Self-rebuilding resource cache; init performance improvements
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@@ -9,9 +9,9 @@ namespace urde
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static const char* SplashTextures[]
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{
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"MP1/NoARAM/TXTR_NintendoLogo.png",
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"MP1/NoARAM/TXTR_RetroLogo.png",
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"MP1/NoARAM/TXTR_DolbyLogo.png"
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"TXTR_NintendoLogo",
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"TXTR_RetroLogo",
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"TXTR_DolbyLogo"
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};
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CSplashScreen::CSplashScreen(ESplashScreen which)
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