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TIND element shader working

This commit is contained in:
Jack Andersen
2016-02-24 19:09:45 -10:00
parent 23688360c9
commit d044adf7e1
6 changed files with 22 additions and 31 deletions

View File

@@ -29,6 +29,7 @@ void ViewManager::BuildTestPART(pshag::IObjectStore& objStore)
m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView));
m_lineRenderer.reset(new pshag::CLineRenderer(pshag::CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true));
//m_rootView->accessContentViews().clear();
m_rootView->accessContentViews().push_back(m_particleView.get());
m_rootView->updateSize();
}