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TIND element shader working
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@@ -29,6 +29,7 @@ void ViewManager::BuildTestPART(pshag::IObjectStore& objStore)
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m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView));
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m_lineRenderer.reset(new pshag::CLineRenderer(pshag::CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true));
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//m_rootView->accessContentViews().clear();
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m_rootView->accessContentViews().push_back(m_particleView.get());
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m_rootView->updateSize();
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}
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