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Handling for additive ANIMs and MP3 skinning fix
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@@ -29,7 +29,6 @@ void InitGeomBlenderContext(HECL::BlenderConnection::PyOutStream& os,
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" ret_mesh = bm\n"
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" vert_seq.ensure_lookup_table()\n"
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" verts = [vert_seq[i] for i in vert_indices]\n"
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" #norms = [norm_seq[i] for i in norm_indices]\n"
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"\n"
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" # Make the face\n"
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" face = bm.faces.get(verts)\n"
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