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Fix Metal rendering; HI-DPI improvements
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@@ -18,10 +18,10 @@ public:
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bool m_mouseIn = true;
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} Input;
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static void Initialize(boo::IGraphicsDataFactory* factory, const boo::SWindowRect &rect);
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static void Initialize(boo::IGraphicsDataFactory* factory, const boo::SWindowRect &rect, float scale);
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static void Shutdown();
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static void Begin(float dt);
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static void Begin(float dt, float scale);
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static void End();
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static void Draw(boo::IGraphicsCommandQueue* gfxQ);
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