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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 14:27:42 +00:00

All CEnvFxManager effects working

This commit is contained in:
Jack Andersen
2018-11-02 22:46:12 -10:00
parent 97f18efd27
commit d140f35886
9 changed files with 81 additions and 31 deletions

View File

@@ -187,7 +187,7 @@ void CEnvFxManager::CalculateSnowForces(const CVectorFixed8_8& zVec,
{
CVectorFixed8_8 vecf;
zeus::CVector3f vec;
for (int i = 255; i >= 0; ++i)
for (int i = 255; i >= 0; --i)
{
const zeus::CVector2f& force = g_SnowForces[i];
zeus::CVector3f delta = zeus::CVector3f(force * dt) * oopbtws;
@@ -392,7 +392,7 @@ void CEnvFxManager::Update(float dt, CStateManager& mgr)
zeus::CVector3f oopbtws = 1.f / pbtws;
zeus::CVector3f forwardPoint = camXf.basis[1] * 23.8125f + camXf.origin;
float modX = std::fmod(forwardPoint.x, 7.9375f);
float modY = std::fmod(forwardPoint.x, 7.9375f);
float modY = std::fmod(forwardPoint.y, 7.9375f);
s32 moveX = (x18_focusCellPosition.x - (forwardPoint.x - modX)) / 7.9375f;
x18_focusCellPosition.x = forwardPoint.x - modX;
s32 moveY = (x18_focusCellPosition.y - (forwardPoint.y - modY)) / 7.9375f;
@@ -430,10 +430,37 @@ void CEnvFxManager::Update(float dt, CStateManager& mgr)
}
}
static zeus::CColor GetFlakeColor(const zeus::CMatrix4f& mvp, const CEnvFxShaders::Instance& inst)
{
float screenHeight = std::fabs(mvp.multiplyOneOverW(inst.positions[1]).y -
mvp.multiplyOneOverW(inst.positions[0]).y);
screenHeight -= (32.f / 480.f);
screenHeight /= (32.f / 480.f);
return zeus::CColor(1.f - zeus::clamp(0.f, screenHeight, 1.f), 1.f);
}
void CEnvFxManagerGrid::RenderSnowParticles(const zeus::CTransform& camXf) const
{
zeus::CVector3f xVec = 0.2f * camXf.basis[0];
zeus::CVector3f zVec = 0.2f * camXf.basis[2];
zeus::CMatrix4f mvp = CGraphics::GetPerspectiveProjectionMatrix(false) *
CGraphics::g_GXModelView.toMatrix4f();
auto* bufOut = m_instBuf.access();
for (const auto& particle : x1c_particles)
{
bufOut->positions[0] = particle.toVec3f();
bufOut->uvs[0] = zeus::CVector2f(0.f, 0.f);
bufOut->positions[1] = bufOut->positions[0] + zVec;
bufOut->uvs[1] = zeus::CVector2f(0.f, 1.f);
bufOut->positions[3] = bufOut->positions[1] + xVec;
bufOut->uvs[3] = zeus::CVector2f(1.f, 1.f);
bufOut->positions[2] = bufOut->positions[3] - zVec;
bufOut->uvs[2] = zeus::CVector2f(1.f, 0.f);
bufOut->color = GetFlakeColor(mvp, *bufOut);
++bufOut;
}
CGraphics::SetShaderDataBinding(m_snowBinding);
CGraphics::DrawInstances(0, 4, x1c_particles.size());
}
void CEnvFxManagerGrid::RenderRainParticles(const zeus::CTransform& camXf) const
@@ -456,7 +483,26 @@ void CEnvFxManagerGrid::RenderRainParticles(const zeus::CTransform& camXf) const
void CEnvFxManagerGrid::RenderUnderwaterParticles(const zeus::CTransform& camXf) const
{
zeus::CVector3f xVec = 0.5f * camXf.basis[0];
zeus::CVector3f zVec = 0.5f * camXf.basis[2];
zeus::CMatrix4f mvp = CGraphics::GetPerspectiveProjectionMatrix(false) *
CGraphics::g_GXModelView.toMatrix4f();
auto* bufOut = m_instBuf.access();
for (const auto& particle : x1c_particles)
{
bufOut->positions[0] = particle.toVec3f();
bufOut->uvs[0] = zeus::CVector2f(0.f, 0.f);
bufOut->positions[1] = bufOut->positions[0] + zVec;
bufOut->uvs[1] = zeus::CVector2f(0.f, 1.f);
bufOut->positions[3] = bufOut->positions[1] + xVec;
bufOut->uvs[3] = zeus::CVector2f(1.f, 1.f);
bufOut->positions[2] = bufOut->positions[3] - zVec;
bufOut->uvs[2] = zeus::CVector2f(1.f, 0.f);
bufOut->color = GetFlakeColor(mvp, *bufOut);
++bufOut;
}
CGraphics::SetShaderDataBinding(m_underwaterBinding);
CGraphics::DrawInstances(0, 4, x1c_particles.size());
}
void CEnvFxManagerGrid::Render(const zeus::CTransform& xf, const zeus::CTransform& invXf,
@@ -466,9 +512,8 @@ void CEnvFxManagerGrid::Render(const zeus::CTransform& xf, const zeus::CTransfor
if (!x1c_particles.empty() && x14_block.first)
{
CGraphics::SetModelMatrix(xf * zeus::CTransform::Translate(x4_position.toVec2f() / 256.f));
parent.m_uniformData.mvp =
CGraphics::GetPerspectiveProjectionMatrix(true) *
CGraphics::g_GXModelView.toMatrix4f();
parent.m_uniformData.mv = CGraphics::g_GXModelView.toMatrix4f();
parent.m_uniformData.proj = CGraphics::GetPerspectiveProjectionMatrix(true);
switch (fxType)
{
case EEnvFxType::Snow:
@@ -608,6 +653,9 @@ void CEnvFxManager::Render(const CStateManager& mgr) const
for (const auto& grid : x50_grids)
grid.Render(xf, invXf, camXf, x30_fxDensity, fxType, *this);
// Backface cull
m_uniformPool.updateBuffers();
m_instPool.updateBuffers();
}
}
}