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All CEnvFxManager effects working
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@@ -98,6 +98,12 @@ class CEnvFxManager
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{
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friend class CEnvFxManagerGrid;
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friend class CEnvFxShaders;
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mutable hecl::VertexBufferPool<CEnvFxShaders::Instance> m_instPool;
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mutable hecl::UniformBufferPool<CEnvFxShaders::Uniform> m_uniformPool;
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mutable CEnvFxShaders::Uniform m_uniformData;
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boo::ObjToken<boo::IGraphicsBufferD> m_fogUniformBuf;
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zeus::CAABox x0_particleBounds = zeus::CAABox(-63.5f, 63.5f);
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zeus::CVector3f x18_focusCellPosition = zeus::CVector3f::skZero;
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bool x24_enableSplash = false;
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@@ -122,11 +128,6 @@ class CEnvFxManager
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TLockedToken<CTexture> xc48_underwaterFlake;
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bool xc54_ = true;
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hecl::VertexBufferPool<CEnvFxShaders::Instance> m_instPool;
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hecl::UniformBufferPool<CEnvFxShaders::Uniform> m_uniformPool;
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mutable CEnvFxShaders::Uniform m_uniformData;
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boo::ObjToken<boo::IGraphicsBufferD> m_fogUniformBuf;
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void SetSplashEffectRate(float f, const CStateManager& mgr);
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void UpdateRainSounds(const CStateManager& mgr);
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zeus::CVector3f GetParticleBoundsToWorldScale() const;
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