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CPauseScreenBlur fixes

This commit is contained in:
Jack Andersen
2017-11-16 22:57:40 -10:00
parent 0edac28ed4
commit d14763ca19
11 changed files with 43 additions and 39 deletions

View File

@@ -438,7 +438,8 @@ void CInGameGuiManager::Update(CStateManager& stateMgr, float dt, CArchitectureQ
if (x1f0_enablePlayerVisor)
x30_playerVisor->Update(dt, stateMgr);
if (x1f8_25_playerAlive)
x34_samusHud->Update(dt, stateMgr, x1e0_helmetVisMode, x1ec_hudVisMode != EHudVisMode::Zero, x1e4_enableTargetingManager);
x34_samusHud->Update(dt, stateMgr, x1e0_helmetVisMode, x1ec_hudVisMode != EHudVisMode::Zero,
x1e4_enableTargetingManager);
}
if (x1e8_enableAutoMapper)
@@ -747,7 +748,9 @@ void CInGameGuiManager::StartFadeIn()
bool CInGameGuiManager::GetIsGameDraw() const
{
return x3c_pauseScreenBlur->IsGameDraw();
// Always draw world for URDE, even while paused
return true;
//return x3c_pauseScreenBlur->IsGameDraw();
}
}