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Finish CPauseScreenBlur; work on CPlayerVisor
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@@ -28,6 +28,7 @@ struct ITweakGui : ITweak
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};
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virtual float GetMapAlphaInterpolant() const=0;
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virtual float GetPauseBlurFactor() const=0;
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virtual float GetRadarXYRadius() const=0;
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virtual float GetRadarZRadius() const=0;
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virtual float GetRadarZCloseRadius() const=0;
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@@ -101,6 +102,11 @@ struct ITweakGui : ITweak
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virtual float GetScanPaneFadeInTime() const=0;
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virtual float GetScanPaneFadeOutTime() const=0;
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virtual float GetBallViewportYReduction() const=0;
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virtual float GetScanWindowIdleWidth() const=0;
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virtual float GetScanWindowIdleHeight() const=0;
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virtual float GetScanWindowActiveWidth() const=0;
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virtual float GetScanWindowActiveHeight() const=0;
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virtual float GetScanWindowMagnification() const=0;
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virtual float GetScanSpeed(int idx) const=0;
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virtual float GetXrayBlurScaleLinear() const=0;
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virtual float GetXrayBlurScaleQuadratic() const=0;
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@@ -22,7 +22,7 @@ struct ITweakGuiColors : BigYAML
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const zeus::CColor& shadow;
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};
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virtual const zeus::CColor& GetInvPhazonSuitFilterMod() const=0;
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virtual const zeus::CColor& GetPauseBlurFilterColor() const=0;
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virtual const zeus::CColor& GetRadarStuffColor() const=0;
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virtual const zeus::CColor& GetRadarPlayerPaintColor() const=0;
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virtual const zeus::CColor& GetRadarEnemyPaintColor() const=0;
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@@ -63,6 +63,7 @@ struct ITweakGuiColors : BigYAML
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virtual const zeus::CColor& GetMissileWarningOutline() const=0;
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virtual const zeus::CColor& GetDamageAmbientColor() const=0;
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virtual const zeus::CColor& GetScanVisorHudLightMultiply() const=0;
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virtual const zeus::CColor& GetScanVisorScreenDimColor() const=0;
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virtual const zeus::CColor& GetThermalVisorHudLightMultiply() const=0;
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virtual const zeus::CColor& GetEnergyDrainFilterColor() const=0;
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virtual const zeus::CColor& GetDamageAmbientPulseColor() const=0;
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