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Finish CPauseScreenBlur; work on CPlayerVisor
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@@ -74,6 +74,7 @@ public:
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void Update(float dt);
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void SetBlur(EBlurType type, float amount, float duration);
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void DisableBlur(float duration);
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EBlurType GetCurrType() const { return x10_curType; }
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};
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}
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