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Windows refactors
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@@ -1,17 +1,19 @@
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#ifndef __RETRO_CGAMEOPTIONS_HPP__
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#define __RETRO_CGAMEOPTIONS_HPP__
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#include "RetroTypes.hpp"
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namespace Retro
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{
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class CGameOptions
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{
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char a = 0;
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char b = 0;
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char c = 128;
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char d = 128;
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char e = 255;
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char f = 255;
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u8 a = 0;
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u8 b = 0;
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u8 c = 128;
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u8 d = 128;
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u8 e = 255;
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u8 f = 255;
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bool g = true;
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};
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