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Windows refactors
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@@ -9,17 +9,19 @@ class IFactory;
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class CSimplePool : public IObjectStore
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{
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IFactory& m_factory;
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public:
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CSimplePool(IFactory&)
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CSimplePool(IFactory& factory)
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: m_factory(factory)
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{
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}
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IObj& GetObj(const SObjectTag&, const CVParamTransfer&) {}
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IObj& GetObj(const SObjectTag&) {}
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IObj& GetObj(char const*) {}
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IObj& GetObj(char const*, const CVParamTransfer&) {}
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IObj* GetObj(const SObjectTag&, const CVParamTransfer&) {return nullptr;}
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IObj* GetObj(const SObjectTag&) {return nullptr;}
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IObj* GetObj(char const*) {return nullptr;}
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IObj* GetObj(char const*, const CVParamTransfer&) {return nullptr;}
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void HasObject(const SObjectTag&) const {}
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void ObjectIsLive(const SObjectTag&) const {}
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IFactory& GetFactory() const {}
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IFactory& GetFactory() const {return m_factory;}
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void Flush() {}
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void ObjectUnreferenced(const SObjectTag&) {}
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};
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