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TMultiBlendShader and quad filters
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@@ -6,6 +6,7 @@
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#include "Character/CModelData.hpp"
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#include "GuiSys/CGuiTextSupport.hpp"
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#include "Graphics/CLight.hpp"
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#include "Graphics/Shaders/CColoredQuadFilter.hpp"
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namespace urde
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{
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@@ -77,6 +78,8 @@ private:
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u8 dummy = 0;
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};
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CColoredQuadFilter m_fadeToBlack = { CCameraFilterPass::EFilterType::AlphaBlended };
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static int GetSuitCharSet();
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public:
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@@ -90,10 +93,10 @@ public:
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void UpdateDisabled(float);
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void UpdateText(float);
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void Update(float);
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void DrawEnabled() const;
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void DrawDisabled() const;
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void DrawText() const;
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void Draw() const;
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void DrawEnabled();
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void DrawDisabled();
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void DrawText();
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void Draw();
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void EnableTransition(const CAnimRes& samusRes,
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ResId platRes, const zeus::CVector3f& platScale,
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