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Editor: Use override where applicable

Continues the override modernization with the Editor code.
This commit is contained in:
Lioncash
2019-08-10 03:33:30 -04:00
parent edebe93e6d
commit d336e1fc00
10 changed files with 148 additions and 140 deletions

View File

@@ -13,14 +13,14 @@ class GameMode : public ViewerSpace {
Value<bool> showToolbar = true;
} m_state;
const Space::State& spaceState() const { return m_state; }
const Space::State& spaceState() const override { return m_state; }
struct View : specter::View {
GameMode& m_gMode;
View(GameMode& gMode, specter::ViewResources& res) : specter::View(res, gMode.m_vm.rootView()), m_gMode(gMode) {}
void draw(boo::IGraphicsCommandQueue* gfxQ);
void draw(boo::IGraphicsCommandQueue* gfxQ) override;
};
std::unique_ptr<View> m_view;
@@ -38,17 +38,17 @@ public:
reloadState();
}
void reloadState() {}
void reloadState() override {}
virtual specter::View* buildContentView(specter::ViewResources& res) {
specter::View* buildContentView(specter::ViewResources& res) override {
m_view.reset(new View(*this, res));
return m_view.get();
}
void think();
void think() override;
Space* copy(Space* parent) const { return new GameMode(m_vm, parent, *this); }
Space* copy(Space* parent) const override { return new GameMode(m_vm, parent, *this); }
bool usesToolbar() const { return m_state.showToolbar; }
bool usesToolbar() const override { return m_state.showToolbar; }
};
} // namespace urde