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Editor: Use override where applicable
Continues the override modernization with the Editor code.
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@@ -60,7 +60,7 @@ struct Application : boo::IApplicationCallback {
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virtual ~Application() = default;
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int appMain(boo::IApplication* app) {
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int appMain(boo::IApplication* app) override {
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initialize(app);
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m_viewManager->init(app);
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while (m_running.load()) {
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@@ -73,8 +73,8 @@ struct Application : boo::IApplicationCallback {
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m_viewManager.reset();
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return 0;
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}
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void appQuitting(boo::IApplication*) { m_running.store(false); }
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void appFilesOpen(boo::IApplication*, const std::vector<boo::SystemString>& paths) {
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void appQuitting(boo::IApplication*) override { m_running.store(false); }
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void appFilesOpen(boo::IApplication*, const std::vector<boo::SystemString>& paths) override {
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for (const auto& path : paths) {
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hecl::ProjectRootPath projPath = hecl::SearchForProject(path);
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if (projPath) {
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