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More Collision imps
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@@ -15,7 +15,13 @@ class CInternalRayCastStructure;
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class CMaterialFilter;
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class CCollisionPrimitive
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{
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public:
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class Type;
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private:
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CMaterialList x8_material;
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static std::unique_ptr<std::vector<Type>> sCollisionTypeList;
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static bool sTypesAdding;
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public:
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class Type
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{
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