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Work on HUD interfaces
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@@ -3,19 +3,35 @@
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namespace urde
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{
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CHudFreeLookInterfaceCombat::CHudFreeLookInterfaceCombat(CGuiFrame& selHud, bool, bool,
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bool, bool grapplePoint)
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CHudFreeLookInterface::CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook,
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bool lookControlHeld, bool lockedOnObj)
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{
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}
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void CHudFreeLookInterfaceCombat::Update(float dt)
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void CHudFreeLookInterface::Update(float dt)
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{
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}
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CHudFreeLookInterfaceXRay::CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool,
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bool, bool grapplePoint)
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void CHudFreeLookInterface::SetIsVisibleDebug(bool v)
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{
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}
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void CHudFreeLookInterface::SetIsVisibleGame(bool v)
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{
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}
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void CHudFreeLookInterface::SetFreeLookState(bool inFreeLook, bool lookControlHeld,
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bool lockedOnObj, float vertLookAngle)
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{
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}
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CHudFreeLookInterfaceXRay::CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook,
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bool lookControlHeld, bool lockedOnObj)
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{
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}
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@@ -25,4 +41,20 @@ void CHudFreeLookInterfaceXRay::Update(float dt)
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}
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void CHudFreeLookInterfaceXRay::SetIsVisibleDebug(bool v)
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{
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}
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void CHudFreeLookInterfaceXRay::SetIsVisibleGame(bool v)
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{
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}
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void CHudFreeLookInterfaceXRay::SetFreeLookState(bool inFreeLook, bool lookControlHeld,
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bool lockedOnObj, float vertLookAngle)
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{
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}
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}
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