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RuntimeCommon: Use const on member functions where applicable

Adds missing const qualifiers on class member functions that don't
modify instance state.
This commit is contained in:
Lioncash
2019-08-14 06:04:11 -04:00
parent cf294db9eb
commit d3d629d405
91 changed files with 269 additions and 248 deletions

View File

@@ -78,7 +78,7 @@ private:
kabufuda::ECardResult StartRead();
kabufuda::ECardResult TryFileRead();
kabufuda::ECardResult FileRead();
kabufuda::ECardResult GetSaveDataOffset(u32& offOut);
kabufuda::ECardResult GetSaveDataOffset(u32& offOut) const;
};
struct SSaveHeader {
@@ -126,7 +126,7 @@ public:
bool importPersistent);
void NoCardFound();
const CGameState::GameFileStateInfo* GetGameFileStateInfo(int idx);
const CGameState::GameFileStateInfo* GetGameFileStateInfo(int idx) const;
static SSaveHeader LoadSaveHeader(CMemoryInStream& in);
static std::unique_ptr<SGameFileSlot> LoadSaveFile(CMemoryInStream& in);
void ReadFinished();