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RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't modify instance state.
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@@ -78,7 +78,7 @@ private:
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kabufuda::ECardResult StartRead();
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kabufuda::ECardResult TryFileRead();
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kabufuda::ECardResult FileRead();
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kabufuda::ECardResult GetSaveDataOffset(u32& offOut);
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kabufuda::ECardResult GetSaveDataOffset(u32& offOut) const;
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};
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struct SSaveHeader {
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@@ -126,7 +126,7 @@ public:
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bool importPersistent);
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void NoCardFound();
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const CGameState::GameFileStateInfo* GetGameFileStateInfo(int idx);
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const CGameState::GameFileStateInfo* GetGameFileStateInfo(int idx) const;
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static SSaveHeader LoadSaveHeader(CMemoryInStream& in);
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static std::unique_ptr<SGameFileSlot> LoadSaveFile(CMemoryInStream& in);
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void ReadFinished();
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