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RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't modify instance state.
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@@ -811,7 +811,7 @@ void CPlayerGun::ChangeWeapon(const CPlayerState& playerState, CStateManager& mg
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}
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void CPlayerGun::GetLctrWithShake(zeus::CTransform& xfOut, const CModelData& mData, std::string_view lctrName,
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bool shake, bool dyn) {
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bool shake, bool dyn) const {
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if (dyn)
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xfOut = mData.GetScaledLocatorTransformDynamic(lctrName, nullptr);
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else
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