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RuntimeCommon: Use const on member functions where applicable

Adds missing const qualifiers on class member functions that don't
modify instance state.
This commit is contained in:
Lioncash
2019-08-14 06:04:11 -04:00
parent cf294db9eb
commit d3d629d405
91 changed files with 269 additions and 248 deletions

View File

@@ -811,7 +811,7 @@ void CPlayerGun::ChangeWeapon(const CPlayerState& playerState, CStateManager& mg
}
void CPlayerGun::GetLctrWithShake(zeus::CTransform& xfOut, const CModelData& mData, std::string_view lctrName,
bool shake, bool dyn) {
bool shake, bool dyn) const {
if (dyn)
xfOut = mData.GetScaledLocatorTransformDynamic(lctrName, nullptr);
else