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RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't modify instance state.
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@@ -284,7 +284,7 @@ private:
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void ReturnToRestPose();
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void ChangeWeapon(const CPlayerState& playerState, CStateManager& mgr);
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void GetLctrWithShake(zeus::CTransform& xfOut, const CModelData& mData, std::string_view lctrName, bool shake,
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bool dyn);
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bool dyn) const;
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void UpdateLeftArmTransform(const CModelData& mData, const CStateManager& mgr);
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void ProcessGunMorph(float dt, CStateManager& mgr);
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void SetPhazonBeamFeedback(bool active);
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@@ -338,6 +338,7 @@ public:
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void SetTransform(const zeus::CTransform& xf) { x3e8_xf = xf; }
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void SetAssistAimTransform(const zeus::CTransform& xf) { x478_assistAimXf = xf; }
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CGrappleArm& GetGrappleArm() { return *x740_grappleArm; }
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const CGrappleArm& GetGrappleArm() const { return *x740_grappleArm; }
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void DamageRumble(const zeus::CVector3f& location, float damage, const CStateManager& mgr);
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void ResetCharge(CStateManager& mgr, bool resetBeam);
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void HandleBeamChange(const CFinalInput& input, CStateManager& mgr);
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