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RuntimeCommon: Use const on member functions where applicable

Adds missing const qualifiers on class member functions that don't
modify instance state.
This commit is contained in:
Lioncash
2019-08-14 06:04:11 -04:00
parent cf294db9eb
commit d3d629d405
91 changed files with 269 additions and 248 deletions

View File

@@ -284,7 +284,7 @@ private:
void ReturnToRestPose();
void ChangeWeapon(const CPlayerState& playerState, CStateManager& mgr);
void GetLctrWithShake(zeus::CTransform& xfOut, const CModelData& mData, std::string_view lctrName, bool shake,
bool dyn);
bool dyn) const;
void UpdateLeftArmTransform(const CModelData& mData, const CStateManager& mgr);
void ProcessGunMorph(float dt, CStateManager& mgr);
void SetPhazonBeamFeedback(bool active);
@@ -338,6 +338,7 @@ public:
void SetTransform(const zeus::CTransform& xf) { x3e8_xf = xf; }
void SetAssistAimTransform(const zeus::CTransform& xf) { x478_assistAimXf = xf; }
CGrappleArm& GetGrappleArm() { return *x740_grappleArm; }
const CGrappleArm& GetGrappleArm() const { return *x740_grappleArm; }
void DamageRumble(const zeus::CVector3f& location, float damage, const CStateManager& mgr);
void ResetCharge(CStateManager& mgr, bool resetBeam);
void HandleBeamChange(const CFinalInput& input, CStateManager& mgr);