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RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't modify instance state.
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@@ -218,7 +218,7 @@ void CPhysicsActor::ComputeDerivedQuantities() {
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x144_angularVelocity = xf4_inertiaTensorRecip * x108_angularMomentum;
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}
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bool CPhysicsActor::WillMove(const CStateManager&) {
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bool CPhysicsActor::WillMove(const CStateManager&) const {
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return !zeus::close_enough(zeus::skZero3f, x138_velocity) ||
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!zeus::close_enough(zeus::skZero3f, x168_impulse) ||
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!zeus::close_enough(zeus::skZero3f, x174_torque) ||
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