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Lots of reverse naming functionality added
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@@ -191,6 +191,18 @@ struct Oculus : IScriptObject
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{
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return "Retro::DNAMP1::Oculus";
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}
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
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std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
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{
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actorParameters.addCMDLRigPairs(addTo, patternedInfo.animationParameters.getCINF(pakRouter));
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
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{
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patternedInfo.nameIDs(pakRouter, name + "_patterned");
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actorParameters.nameIDs(pakRouter, name + "_actp");
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}
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};
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}
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}
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